CubeVoid is getting a face lift!


REF: 


Long over due update:
I have begun re-working CubeVoid. I have moved it to a horizontal aspect and I am in the process of reworking the assets and the entire game logic framework from the ground up. I ran into some issues with scalability of the current logic and decided to rewrite most of it to give it a better foundation.  

Changes:

- Assets/Materials
- Core framework/Game logic
- Audio effects/music
- Added jump logic for future jump powerup item
- horizontal orientation for better experience on mobile

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