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Idleglow

Idleglow

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Devlog

  • Devlog #2 — Light Through the Glass
    July 21, 2026 by MindBreather Studio#idle, #clicker, #survival, #management, #roguelike, #incremental, #simulation
    The room feels different now. Light actually moves. God Rays This was the big visual add. Light shafts now pour through both windows and cast across the floor. At night they're a cool blue-white, skew... Continue reading
  • Idleglow Devlog #1 — From Spark to Survival
    July 20, 2026 by MindBreather Studio#idle, #clicker, #survival, #perks, #incremental, #management, #simulation, #roguelike
    NOTE: I've applied a fix for the login issue from within itch.io's embed. You can now login from the itch.io project page. Idleglow started with a simple question: what if a clicker game made you afra... Continue reading
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