New Map “Storage”, Team Colors, and AI Tuning


This update focuses on expanding the playground and tightening the overall feel of the game. I’ve added a brand-new map called Storage, built to encourage close-quarters movement, vertical play, and fast engagements. It’s already proving to be a fun space to experiment with traversal and combat flow.

Teams are now clearly defined as Red vs Blue, making matches easier to read at a glance and helping combat feel more intentional and competitive. I’ve also reworked the main menu background into a more dynamic scene so the game has a stronger presence right from launch.

On the gameplay side, the AI has been dialed back a bit — it’s no longer quite as ruthless. The goal is challenge without punishment, especially while core movement systems are still evolving.

Speaking of which: wall climbing and ledge detection are still actively being tuned. They’re close, but not perfect yet, so thanks in advance for your patience while I smooth out those edge cases and get the movement feeling just right.

As always, feedback is welcome, and I’ll keep pushing updates as this project continues to take shape.

Files

UnitDown_Disbanded.zip Play in browser
13 hours ago

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