← Return to Unit Down: Disbanded
Devlog
- January 06, 2026 by MindBreather Studio1#FPS, #shooter, #unity, #movement, #team, #multiplayer, #browserThis initial release focuses on the core pillars of the game: fast, fluid movement; explosive gunplay; and multiplayer-first design. The current build includes 4 playable maps , 4 loadouts , and a gro... Continue reading
- December 26, 2025 by MindBreather Studio1#FPS, #unity, #multiplayer, #Unitdown, #Indie, #indiegame, #indiedev, #mindbreatherstudioThis update was all about tightening up core mechanics and pushing the game toward a smoother, more addictive flow. The knife has finally been wrangled into behaving exactly as it should — hits now... Continue reading

- December 23, 2025 by MindBreather Studio##indiedev, #fps, #unity, #indiegame, #unitdownThis update focuses on expanding the playground and tightening the overall feel of the game. I’ve added a brand-new map called Storage , built to encourage close-quarters movement, vertical play, an... Continue reading

- December 20, 2025 by MindBreather Studio#Web build, #update, #devlog, #Movement shooter, #FPS, #UnitDown, #Mindbreather Studio, #indiedev, #UnityUnitDown: Disbanded – Web Build Update This update focused on improving combat readability, player movement flow, and overall moment-to-moment stability in the web build. Explosive barrels have been... Continue reading

- December 19, 2025 by MindBreather Studio#FPS, #indie, #indiegame, #movement shooter, #arcade, #Unity, #webI’ve been diving deep into the new character controller and started layering in my own custom movement system — wall jumps, ledge climbs, slide-boosted jumps, and tighter, more responsive gunplay... Continue reading

- September 23, 2021 by MindBreather Studio#Unit Down, #UNITY, #FPS, #Indie, #Game DevSlowly but surely. Moving forward with development. Did an overhaul, gunplay, controller, and networking are much better. Hit reg is so much smoother. I have attached a video link for you all to check... Continue reading


